User blog:HeronX232/Rippping Textures from MySims Games for Wii - A How to Guide

Tools you will need
1. Dolphin Emulator 2. An ISO for a MySims game on Wii
 * You can download it here.
 * I cannot provide a direct link but a Google search should get you what you need

Setting up

 * 1) Download a version of Dolphin from the website given above, it is the official website.'
 * 2) Download an ISO for the MySims game of your choice, it can be any of them.
 * 3) Extract the Folder from the .7z with the Emulator into a folder of your choice
 * 4) Place the file for the ISO in the same folder as the Emulator
 * 5) Boot up Dolphin

Ripping the Textures
Once you have everything set up follow these steps to start getting textures As you play the game Dolphin will dump textures that are loaded in the emulator's cache, so if you're dumping textures from MySims Kingdom and you're on Capital Island, you will only be getting textures that the game uses for Capital Island.
 * 1) Click on the Graphics located on the top bar
 * 2) Click on the Advanced Tab
 * 3) Check the "Dump Textures" Box
 * 4) Boot the game of your choice and play

Also if the game plays an FMV individual color negative frames will be dumped, these can clutter the folder, if you don't want these just uncheck the "Dump Textures" Box while the FMV is playing

Getting the Textures
Once you feel you've got enough textures you can stop the emulation or you can keep it running in the background. Each Wii/GC game has an ID associated with it, so you're going to need to know what the ID the game you're ripping textures from is. Although if you're just ripping textures from one game it won't be a problem as there will only be one folder.
 * 1) Go back to the folder where you placed the folder that contains Dolphin and you will see a folder named "Dolphin Emulator" Open in
 * 2) Open the "Dump" Folder
 * 3) Open the "Textures" Folder
 * 4) Open the folder of the Game you have ripped textures
 * 5) Enjoy

An FYI on most Textures
In Kingdoms and Agents the game uses a different system of reading Textures with transparency, mainly for ones used in the UI. The game uses two textures, the actual texture, and a negative version. To be useable you have to work a little image editing magic.