User blog:Blayer98/AudioDefs on Wii + PC

If you've ever poked around in the game files on the PC version before, you may know that AudioDefs is stored in a DBPF package file, and that the AudioDefs folder is empty because of that.

However, in the Wii version of the game, the AudioDefs are stored in .xml files and there is no AudioDefs.package file. The AudioDefs.package file itself, however, all XML files are converted to an XMB file format. (Which I currently don't know and I'm not sure if anyone here on this wiki or anywhere else knows this format)

At this point in time, it seems like editing the AudioDefs are impossible, however, not if you have the Wii version!

If you have an ISO of the game for Wii and Dolphin, you can go to Properties > Filesystem > Partition 1 > GameData > AudioDefs and the XML files will be there. If you extract them into the AudioDefs folder on the PC version, and then launch the game, sounds and audio will still continue playing as normal.

With this in mind, you CAN edit the XML files too, you can re-name mysims_theme_lp to mysims_banner and it will play the mysims_banner sound. The mysims_banner sound is actually a leftover from MySims's Wii Disk Channel banner audio.

If you want to find a whole list of all the sounds in the game, you can go to GameData_Win32\Sfx and view the runtimeSettingOutput.txt file which tells you every sound file that's in the Sfx.package file. This text file is not in the Wii version and is leftover from EA Redwood Shores porting the game from Wii to PC.

Interestingly enough, if you re-name AudioDefs to something else, or move AudioDefs out of the GameData folder and don't add the XML files, the game will still launch fine, however, sounds like the main theme when the title logo appears will not play, and footstep sounds for grass, and the others will not play, only the default will.