User blog:*Kinz*/A MySims-type thing idea...

Like, a game, or something.

Like, it'd be called "MySims Town" or something. It's like, where you move into this really tiny little town, which you would name, but you aren't an essence master. This game would be a family-friendly The Sims, I guess, but a bit different.

Features
There's simoleons in this game, which can be used to buy goods, utilities, furniture, gifts, or etc. from the shops in town. And there would be streets and stuff, where various sims would live once you expanded the town. Oh, I forget to mention that you do indeed play as a sim. There would be more customization for your sim and your home in this game, as well. Like, for your sim, rather than there being a set of colors for hair, there would be a whole palette to create nearly any color possible. And the clothing wouldn't be full outfits, like, you could get a shirt that matches or doesn't match the shorts and shoes, but you could still buy them as a full set if you didn't want to buy just the shirt/shoes whatever. There would also be various accessories, like glasses, hats, jewlery, necklaces, bracelets (yes that includes watches), and stuff like that. And for your house, it's pre-made furniture, and every piece of furniture can be interacted with. It'd be hard to give an example, so I hope you get it. And you could buy a single piece of furniture, like an Orange Couch, and paint it whatever color you wanted. And the outside can be customized as well, like painting it, and stuff. And you could upgrade your house to make it bigger and stuff. I say "and stuff" too much. And yes, the size of the house on the outside WOULD match the space on the inside. And this game would be mainly focusing on conversing with the residents and becoming their friends, somewhat similar to Harvest Moon, but much more complex. Like, upon speaking to a resident, there would be a complete "Interaction Interface", as I would like to call it. There are various options, so you could, like, gossip with them about stuff, you could talk to them about their interests, and stuff... And another thing would be the Buddy System. It goes from -10 to +10. Upon meeting a resident, the Buddy Level is at 0. If you give them gifts they like (which they do have their specific gifts that they like and dislike) and talk to them a lot, you will go up a Buddy Level. If you give them gifts they dislike and ignore them, you will go down a Buddy Level. As you reach a new Buddy Level, more interactions on the Interaction Interface appear. Going up a Buddy Level earns more positive interactions, like going for a walk, while going down a Buddy Level unlocks more negative interactions, like fighting with them. Like, each Buddy Level would have its own special title, like +10 would be "Best of Friends" or something, and -10 would be "Arch Nemesis". And if you get to +10 with a sim of the opposite gender, you could even become their love interest, and ask them out on dates, and stuff, which would require you to pick the right choice which automatically makes them more attracted, or more angry. Which brings me to another topic, there would be time and days on this. And like, there would be 4 seasons instead of months. Sims would have their own birthdays, so let's say, Mayor Rosalyn's birthday would be on, I dunno, Spring 6th. So like, if you gave them a gift on your birthday, their Buddy Level would go up twice as much. That doesn't mean it would go up a full two levels. Giving them a gift does not raise your Buddy Level automatically, it only raises their friendship. Upon reaching certain points would their Buddy Level go up. So, dates would be at a specific place, at a specific time, on a specific date.

I have to get off now, so I'll explain more tomorrow...