Unused Strings in MySims (Wii/PC)

See the Development of MySims.

Within the language files of MySims is a large amount of strings referring to anything from Scrapped Essences, Scrapped Characters, Alternate pieces of Dialogue, Scrapped Ideas/Concepts, Etc.

Needs
Main Series Sims games involve you creating and taking control of sims, these sims have needs that you need to attend to. Originally MySims would have also had a system of needs with blueprints fulfilling those needs, I.E. A refrigerator fulfilling a sims need for food.  STRING_NEED_NAME_0 Hygiene SimsWii   STRING_NEED_NAME_1 Comfort SimsWii   STRING_NEED_NAME_2 Sleeping SimsWii   STRING_NEED_NAME_3 Storage SimsWii   STRING_NEED_NAME_4</id> Tables SimsWii </String>  STRING_NEED_NAME_5</id> Cooking SimsWii </String>  STRING_NEED_NAME_6</id> Entertainment SimsWii </String>  STRING_NEED_NAME_7</id> Decoration SimsWii </String> Judging by their lack of internal name they were scrapped early on into development.

Scrapped Sims
There are strings referencing numerous scrapped sims in the game. Most of them use an earlier naming system where the interest of the townie was not included in the name.

Autumn
Autumn is a scrapped Tasty sim with a fully written Profile and a string for a house name. SHe has no dialogue associated with him/her  STRING_NPC_NAME_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id> Autumn SimsWii </String>  STRING_NPC_BACKSTORY_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id> A refined palette is sometimes a gift – but more often, it’s a curse. Thank goodness Autumn likes ice cream. Object </String>  STRING_HOUSE_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id> Autumn's House Object </String>

Saul
Saul is an earlier version/early name for Gordon, who is in the final game.  STRING_NPC_NAME_CharacterDefs/Townie_Studious_Saul_Def.xml</id> Saul SimsWii </String> <String> <id>STRING_NPC_BACKSTORY_CharacterDefs/Townie_Studious_Saul_Def.xml</id> Gordon is so fascinated with reading books that he doesn't even realize there are better ways to get information. Object </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Studious_Saul_Def.xml</id> Saul's House NPC </String>

Howard
Howard, like Saul, is an earlier version/early name for a Sim, in this case being Iggy. However they all only refer to Howard in the name of the string. <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Tasty_Howard_Def.xml</id> Iggy SimsWii </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Tasty_Howard_Def.xml</id> Iggy's House Object </String> <String> <id>STRING_BLUEPRINT_NAME_ConstructedObjectDefs/Advanced_Bathtub_HowardDef.xml</id> Bathtub - Sammich Object </String> Unlike Saul, Howard has full dialogue strings programemd for him, but they are all the same as Iggy's dialogue. ​   <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_ALL_TASKS_COMPLETE</id> The more fridges the better, that's what I always say. That way you never run out of things to eat! NPC </String> <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_BFF</id> Man, I'm living the good life now thanks to you. I owe you alot. Take this as a token of my esteem. NPC </String> <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_HOTEL_ACCEPT_MOVEIN</id> Hey man, place seems great. I will warn you, though, that I'm a little hungry. I'm pretty much always hungry. NPC </String> <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_HOTEL_INTRO</id> Hey man, name's Iggy. Have you talked to this Buddy guy? He's hilarious! NPC </String> <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_MOVED_IN_INTRO</id> Sweet man, I can't wait to get settled in. Also, I could use a few fridges. I was thinking maybe a dozen. NPC </String> <String> <id>STRING_TOWNIE_TASTY_HOWARD_TALK_SPECIFIC_SL5_1</id> Have you seen my Aunt Zoe around? Man, I could totally go for some of her home style cooking. NPC </String>

Ryuichi
Ryuichi is an unknown Sim with only two refernces to him in the game's coding. The only known thing is that Ryuichi may possibly be male due to Ryuichi being a masculine Japanese name. ​   <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Ryuichi_1_Def.xml</id> Ryuichi Object </String> ​   <String> <id>STRING_HOUSE_CharacterDefs/Townie_Ryuichi_1_Def.xml</id> Ryuichi's House Object </String>

Ray
While not wholey scrapped, references to two early versions of Ray's character file exist in the files. ​   <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Ray_1_Def.xml</id> Ray (OLD STRING -- DO NOT USE) Japan Focus Group </String> ​   <String> <id>STRING_NPC_NAME_CharacterDefs/RayDef.xml</id> Ray SimsWii </String>

Clara
Like Ray, Clara is niot wholey scrapped, but a reference to an early file for Clara exists in the files. This reveals here name was originally Clara Santa, a possible reference to the California city Santa Clara. ​   <String> <id>STRING_NPC_NAME_CharacterDefs/ClaraDef.xml</id> Clara Santa SimsWii </String>

Hedgehog
No, not Sonic. There are references to a critter named Hedgehog. ​   <String> <id>STRING_NPC_NAME_CharacterDefs/CritterHedgehogDef.xml</id> Hedgehog SimsWii </String> ​   <String> <id>STRING_HOUSE_CharacterDefs/CritterHedgehogDef.xml</id> Château du Hedgehog SimsWii </String>

Chef Bob Librarian/Pipa?
In a confusing case, there are two references to a second chef in the game. Referred to as Chef Bob Librarian in his name string, and Pipa in his building. <String> <id>STRING_NPC_NAME_CharacterDefs/Chef2Def.xml</id> Chef Bob Librarian SimsWii </String> <String> <id>STRING_HOUSE_CharacterDefs/Chef2Def.xml</id> Pipa's Cuchina SimsWii </String>

Guru Mountain of the Upper Plain
Guru Mountain of the Upper Plain, or GMUP, is a scrapped sim who possibly would have run a yoga studio, judging by the name of his/her strings. <String> <id>STRING_NPC_NAME_CharacterDefs/NPC_YogaMaster_1_Def.xml</id> Guru Mountain of the Upper Plain SimsWii </String> <String> <id>STRING_HOUSE_CharacterDefs/NPC_YogaMaster_1_Def.xml</id> Hovel SimsWii </String>

Wilfred Clickyclack
Originally the Train Station would have been a full flegded building with a manager. <String> <id>STRING_NPC_NAME_CharacterDefs/NPC_TrainStationManager_1_Def.xml</id> Mr. Wilfred Clickyclack SimsWii </String> <String> <id>STRING_HOUSE_CharacterDefs/NPC_TrainStationManager_1_Def.xml</id> Train Station SimsWii </String>

Edna
References for a scrapped sim named Edna exist in the files. She has no dialogue or a profile asociated with him. <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Edna_1_Def.xml</id> Edna Japan Focus Group </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Edna_1_Def.xml</id> Edna's House Object </String>

Freddy
References for a scrapped sim named Freddy exist in the files. He has no dialogue or a profile asociated with him. <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Freddy_1_Def.xml</id> Freddy Japan Focus Group </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Freddy_1_Def.xml</id> Freddy's House Object </String>

Trudy
References for a scrapped sim named Edna exist in the files. She has no dialogue or a profile asociated with him. <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Trudy_1_Def.xml</id> Trudy Japan Focus Group </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Trudy_1_Def.xml</id> Trudy's House Object </String>

Luke
References for a scrapped Geeky sim named Luke exist in the files. He has no dialogue or a profile asociated with him. <String> <id>STRING_NPC_NAME_CharacterDefs/Townie_Geeky_Luke_Def.xml</id> Luke SimsWii </String> <String> <id>STRING_HOUSE_CharacterDefs/Townie_Geeky_Luke_Def.xml</id> Luke's House Object </String>