User blog:OldFennix/Not Happy, Jan!

Last night I watched the first ep of a new TV show called Revolution. Which in itself isnt a bad thing. But that thing is that whole story behind Revolution is that (for some reason) the power has been turned off to the whole world. The problem is that THAT is one of the key components to the idea I had for the My Sims game I was typing up.

FETCHERS TOOK MY IDEA!
I could just still use it, but it makes my idea look unoriginal. So now I need to rethink it. Change it, make it fresh again. Problem is it all worked so well before, so I'm throwing it out there, tell me if you have some other kind of idea that might inspire me.

Here is how it was, sort of summerized.

Story;

On a far off dig Vincent Skullfinder has uneartherd an ancient book called the Tome of Simon. He takes it back to his Museum to study it. Upon his arrival he is met by Morcubus. V. Skullfinder no longer works for Morcucorp but he still talks to Morcubus, and over tea and spongecake they discuss the book. Morcubus convinces V. Skullfinder the book describes a game played by children many years ago. He also convinces V. Skullfinder to sell the book.

Morcubus knows the book is really a powerful tome penned by powerful ancient magician. It allows the wielder to control a single person of thier choosing, completely. After practicing witht he book for a while Morcubus mind controlls Dr. F. The only Sim capable of creating a machine called the Technograbber. Morcubus then uses this machine to essentially turn off the power to the whole world.

Gameplay;

The game is more RPG styled in that Sims will have stats this time round. And the customizing options will be in the form of creating weapons and armour for sims and enchanting them with essence themed elements. With actual gameplay following a Dynasty Warriors-esk action hack-n-slash.

So thats a very basic version of it. There's loads more I have yet to put down thats still in my head. I just need to bounce some ideas. On the initial game backstory Over to you.